GAMES

High-frequency top-ups that hold up

Small top-ups, constantly, from players everywhere. Low-fee chains keep the economics intact and the ledger reconciles per player.

Why it works
01

Built for small tickets

Low-fee networks keep transaction cost below the value of a top-up.

02

Partial payments handled

Payment state can drive a clear resolution path.

03

Per-player reconciliation

An address or reference connects every credit to a player.

Where it fits
01

Mobile and web games

02

Studios selling direct

03

Digital content and streaming credits

04

Titles in markets with low card acceptance

What it fixes

Fixed fees erase small purchases

Low-fee networks preserve unit economics.

Some players cannot use cards

Wallets create another payment path.

Manual matching creates tickets

Webhooks connect payment to fulfilment.

In practice

A mobile game studio

The studio used direct stablecoin top-ups to reach players and make smaller packs practical to sell.

Small packs stay viable
More markets reached
Automated fulfilment
Illustrative engagement. Replace with a named reference once approved.Talk to us
IN-STOREMoney on the books the same dayE-COMMERCEOne rate in every marketSAASRenewals without card expiry